


It only gets a few frames into the game before it hits the first MoltenVK limitation, but damn. However, graphics support is still a challenge as MoltenVK, the graphics library that allows Vulkan apps to run on Metal, has some limitations. By its very nature, emulation results in a performance hit.
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Thanks to the Arm architecture used by Apple Silicon Macs, running Tegra CPU native code on it is not as difficult as it is running it on x86 Intel and AMD chips, which require emulation.
